Mud Clients – 256 Xterm Color Mode Lasher, April 17, 2011 Syntax : xterm – Turn 256 color mode on/off. color 256 – See a table of the colors. color raw256 – See table of colors with no mud parsing. Aardwolf now supports Xterm 256 color mode. Whether or not you can see Xterm 256 color depends on your client. See…
Instinct feature, MUD damage tracker, multi-command aliases. Lasher, April 8, 2011 Instinct – Enhanced Training Levels in Skills/Spells: Several new features added in this latest update, the main feature being ‘instinct’. The short version is that instinct allows you to invest gold and trains into an ability to improve it beyond the normal 100% practiced. The full help file is at…
Palace of Song, Temple of Shal’indrael and Silver Volcano Lasher, April 8, 2011 Three new goals and a completely new area were added in this update. Details below: The Palace of Song – New Area and Goal: In an ancient grove in Mesolar, a set of ruins exists. Explorers who have accidentally stumbled across these ruins claim that if one is perfectly still…
Aardwolf Mushclient – r397 Lasher, April 3, 2011April 3, 2011 A new release of the Aardwolf Mushclient package has been uploaded to the website. Major changes in this release are: Xterm 256 color support. Players can now reliably replace movement between connected rooms (like opening doors) with custom exits in the gmcp mapper. Cleaned up gmcp mapper help. Added some…
Mud Damage Tracker Preview. Lasher, March 21, 2011April 7, 2011 Here’s a preview of a new ‘damage tracker’ feature we have been working on. It is currently on the Aardwolf test port: The basic feature will show rounds of combat, hits, misses, damage and relevant averages: If you are wielding two weapons, the stats are broken down by primary and…
Illoria, Infestation and Cougarian Goals. Other Changes. Lasher, March 14, 2011 Three new quests (goals) where added to Aardwolf this evening: New Goal – Cougarian Queendom: The Cougarian Queendom, tucked in the depths of the Jungle of Verume, has prospered for hundreds of years undiscovered by the outside world. Now that has all changed as the Bengaleen Empire threatens from the…
New Channels, Resist bars redone, other changes. Lasher, February 20, 2011 List of changes made to Aardwolf MUD on Feb 20th 2011: Game Enhancements: Shield Punch with 1000 weight shield would always daze the target regardless of stats. This has been changed and chances of a shield dazing is now partly based on victim con. The max effective weight that will…
Adventures in Sendhia and Wildwood Lasher, February 20, 2011 New Area and Goal – Wildwood: Long ago and far away in the outer reaches of Gelidus a nation of centaurs settled within the cold forest of Koloma. Hidden within a dense forest, the noble creatures strive to maintain their customs and traditions behind a wall of secrecy and illusion….
Aardwolf MUD Client – New Release Lasher, February 8, 2011 We released a newer version of the Aardwolf custom Mushclient today. The main differences between this release (R336) and the original release (R226) are: Group monitor plugin using GMCP group info. Multiple mapper enhancements including the ability to store custom exits/portals and a command to find all exits leading to…
Clan Raiding Change, Dice on Channels, Other Updates. Lasher, February 5, 2011 List of changes made to Aardwolf MUD on Feb 5th 2011: The way in which defenders are checked on entering a clanhall has been changed. Note 276, 277 and 286 on the raiding board have more info, but basically the change is that the number of defender timeout slots in…