Aardwolf MUD Client is now live. Lasher, July 14, 2008 Enough has been written about the client already, so this is just an announcement that it is finally live. Check out the screenshot below, hard to believe it is even a mud: The following links give all the necessary info on the client: Aardwolf client download page List of available…
Using telnet negotiation to control MUD / Client Interaction. Lasher, July 10, 2008July 10, 2008 If you have been following this blog, you already know that we have been working on a custom version of Mushclient for Aardwolf with plugins pre-installed. As the work on the first version comes to a close, it has been a great learning experience on both sides – several improvements…
Mushclient Project Update – bigmap Lasher, July 1, 2008July 1, 2008 Small post, but this is worth sharing. Nick Gammon has written a ‘bigmap’ plugin to go with the default Mushclient install for Aardwolf. Others have done similar in other clients, but keep in mind this will be available in a single download and install to completely new players to the…
Why Mushclient for the custom client work? Lasher, June 25, 2008June 25, 2008 The choice of MUD client for this project was always going to be a question and, sure enough, a few people have asked “Why Mushclient?” vs other clients. Usually, it is a cmud/zmud user asking the question so I’ll focus on that, but it really applies to any other client….
Aardwolf custom Mushclient Development Lasher, June 23, 2008June 23, 2008 Many of our players have come up with some great ideas to get new users to Aardwolf. However, there is no point going all out on getting completely new users to the website when they don’t know how to play when they get there. We have always struggled with being…