Aardwolf – new skills and code changes, Dec 30th 2008 Lasher, December 30, 2008 Important MUD changes this reboot – December 30th 2008: In addition to the changes listed below, an important player file update was made this reboot. Objects, rooms and skills are now stored in compressed format. This has been heavily reviewed on the test port but please let us know of…
Aardwolf MUD Update – December 22nd 2008 Lasher, December 22, 2008 This reboot brings in two completely new areas and accompanying goals, along with a handful of code changes. For players getting their Aardwolf news from the blog exclusively, please note that Santa has also made a visit and will be handing out gifts in Aylor for the next few days….
New Quests / Game Updates – December 6th 2008. Lasher, December 6, 2008 It’s been a while since our last reboot due to some “offline” issues consuming available time. Things are moving again now and 7 new goals came live today. There will also a few code changes, skip to the end of the post if you’re only interested in those: The Old…
Improving social interaction in virtual worlds. Lasher, October 9, 2008 Imagine that playing Aardwolf is your job. Part of your performance review and salary is based on how well you interact with the other employees. How would you treat people differently if that were true? Would you still act the way you do today with everyone you meet in Aardwolf?…
Skills, spells, PK and goals update – Oct 9th 2008 Lasher, October 9, 2008 Daze/Stun abilities redo: Daze has been redone. It no longer prevents multicast. Being dazed means your effective skill in ANY skill or spell is reduced. Points of note about these changes are: Daze is bad for skill users as well as spell users. Having equipment to boost a skill %…
New MUD Goals/Quests – October 9th 2008. Lasher, October 9, 2008October 9, 2008 Several new goals were added this reboot, there’s a nice variety of difficulty level and complexity in these goals, we hope you enjoy them. Imperial City of Reme: Welcome to the Grand City of Reme, where Justice, Mercy, and the Humane treatment of seagulls is a distant memory. The Emperor…
Updated MUD areas / goals / code – Sept 25th 2008 Lasher, September 26, 2008 Other MUD changes this reboot – September 25th 2008: The Oracle spell ‘Eye of warning‘ allows a character to detect stealth in an area. It can only be cast by an oracle, not used from potions, but can be cast on others. There is also a recovery. Characters in stealth/stalk…
Thief Class Changes – Aardwolf MUD – September 25th. Lasher, September 26, 2008 This reboot brings in the long anticipated Thief class (bandit, assassin, venomist, ninja) changes. Test port feedback on these ranges from “OMG Major Nerf!” to “Long overdue” to “Not much of a nerf at all” to “The classes make much more sense now”. You will notice that the very first…
6 month review Lasher, September 11, 2008 Aardwolf MUD V3 – 6 month review It has been 6 months since V3 of Aardwolf went live. Hard to believe that so much time has passed already. One of the most surprising things about V3 has been the general stability and lack of any major issues. Anyone with MUD…
September 9th – Aardwolf MUD Update – superhero and casting changes. Lasher, September 11, 2008 Important MUD changes this reboot – September 8th 2008: Just a small update as this reboot was not scheduled – it was an emergency reboot to resolve a connection/DNS issue that was causing some players to be unable to login. The very first time a character superheroes, it will be…