New area quests (goals), public manor rooms, other changes. Lasher, December 17, 2023December 19, 2023 New Goal in Anthrox: Many of the troll heroes that populate the world of Aardwolf originate as the best and the brightest of the thriving city of Anthrox. Anthrox is found settled in amidst the Greenwart Swamp in the southeast corner of the main continent, Mesolar. Despite its uncivilized appearance,…
New Goals in Kingdom of Ahner and Halls of the Damned. Lasher, February 5, 2011 New Goal – Kingdom of Ahner: The Kingdom of Ahner has fallen; through deceit and treachery, King Ahner himself has been betrayed and, with his queen, cast down and imprisoned within the jails of the castle. The King’s army, known as the Oreh, have been forced out of the kingdom….
Weather Observatory, Nanjiki Ruins and Olde Worlde Carnivale Goals Lasher, July 16, 2010 New Area and Goal – The Weather Observatory: In the mountains of Gelidus near the Elfin Bay there is a Weather Observatory. The Weather Observatory serves two major purposes. It provides a learning environment for young weather beings. Sometimes a small cloud may arrive and from its time here decide…
Skills, spells, PK and goals update – Oct 9th 2008 Lasher, October 9, 2008 Daze/Stun abilities redo: Daze has been redone. It no longer prevents multicast. Being dazed means your effective skill in ANY skill or spell is reduced. Points of note about these changes are: Daze is bad for skill users as well as spell users. Having equipment to boost a skill %…
Chaos Portal rewrite, Navigator and Crafter spells, etc – Aug 15th. Lasher, August 15, 2008 Chaos Portal Changes: When a navigator casts chaos portal, if their first attempt is a continent they will try again. This does not mean they won’t hit a continent room, it’s just a second chance not to. There is no new skill/spell for this, it is just part of the…
New: Oracle, Necromancer, Evoker, Hunter, Navigator subclass abilities. Lasher, August 10, 2008 Subclass skills and spells The subclass project is now moving again. The first group to come in is below. The amount of new abilities each reboot will depend on time available and complexity of individual skills/spells, but you shouldsee steady progress now. Also, don’t assume a group of abilities coming…
Quest / Goal system upgrade, more new areas and goals. Lasher, July 27, 2008 We had a full reboot this evening. The main reason for the reboot was some extensive upgrading done to the goal system. The new ‘tasklog’ system gets the goal interface overall close to where it needs to be. Time to move on and start subclasses again. In the meantime, the…
Aardwolf MUD Client is now live. Lasher, July 14, 2008 Enough has been written about the client already, so this is just an announcement that it is finally live. Check out the screenshot below, hard to believe it is even a mud: The following links give all the necessary info on the client: Aardwolf client download page List of available…
Aardwolf custom Mushclient Development Lasher, June 23, 2008June 23, 2008 Many of our players have come up with some great ideas to get new users to Aardwolf. However, there is no point going all out on getting completely new users to the website when they don’t know how to play when they get there. We have always struggled with being…