Aardwolf MUD Home Page Link

Location: Home / Aardwolf Clans / Daoine

Daoine

baensidhe.net/Daoine

Near the beginning, the Tuatha de Danann, the Faerie People, defeated the Fir Bolgs at Magh Tuiredh and became Gods over all The Green Isles. The time of their rule was one of peace and prosperity. This rule was unchallenged until the rise of the Demons from the Underworld, who fought and defeated the Tuatha de Danann.

The Tuatha de Danann constructed great and magical ships, but were forced to flee before the fleet was complete. Many escaped to freedom in Tir na Nog, but some were left behind, forced to hide underground from their enemies. In time the Demons were driven back into the Underworld by the Fir Bolgs, who would become the humans. It was centuries before the supernatural races descended of the Tuatha de Danann, the Sidhe, could return to the surface world and then they faced great oppostion from the humans. By then many of the Sidhe had forgotten their ancestry and their ancient traditions. The mischief and fun a were thing of the past, and illusions and glamours used rarely at best.

Recently an order has formed, dedicated to the preservation of the Old Ways. We are called the Daoine Sidhe. We focus our time upon God-given quests in an effort to gain their favor. We Sidhe hope that one day, if have have appeased the Gods enough, they will take us to Tir na Nog, and reunite us with the others of our kind. Until that time we must behave in a manner fitting the descendants of the Tuatha de Danann, preserving our traditions however we can. We will quest, find whimsey, explore, and make harmless mischief. All but the mortal humans are welcome to join our order. If you too desire to preserve the Old Ways, summon any of our order and if you are worthy, we will make you one of the Daoine Sidhe.

Daoine Sidhe joining requirements:

  1. Have attained level 15 or higher and have gathered at least 1000 quest points for every 50 levels of experience. All remorted players will be expected to have gathered at least 1000 additional quest points per extra class.
  2. Level 15-50 : 1000qp
    Level 51-100 : 2000qp
    Level 101-150 : 3000qp
    Level 151+ : 4000qp






  3. Contact a Clan leader to arrange for the appropriate interviews.
  4. Complete a trial quest to show knowledge of the mud. A Sidhe will accompany you to witness that no aid was given, nor speedwalks used.