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Location: Home / News Archive / News 
Necromancer's Guild
The hot touch of the eastern wind caressed the cheek of the traveller,
riding through the vastness of the kingdom. The battered and lonely road
suggested there weren't many of those eager to visit the region -
poverty, illnesses and crime were the main inhabitants of those
godforsaken lands.
Suddenly, the wind brought up to him a distinct odour of rot. The smell
was so striking, that even the horse beneath the traveller snorted,
and started trotting tentatively. The man commanded the animal to stop,
and looked round. The only place the smell could be coming from, was
the village, whose houses could be seen far off the road.
He did not even have time to get off the horse, when the wind blew
fiercly again. After the wave, the odour was gone. Gone, completely.
Puzzled, our hero made tracks for the village. Empty houses, deserted
streets, weedy backyards - everything was only adding up to his surprise.
Standing on the crossroads, wondering if he really should avoid the
graveyard of the village, that could be seen not far off, all at once he
heard someone running, and turned around to see the village elder swinging
his shovel around.
The only human being alive in the village, he was not much of a help
explaining what has happened - the poor man had gone mad quite a while ago.
Nevertheless, he laughed diabolically, and then whispered to the
adventurer's ear, that...
In fact, we shall never know what was spoken that day in the village, for
the traveller was never seen again. Many have claimed to have their friends
disappear in the mysterious village, even more have felt the touch of the
rotten air, but nobody has yet returned to tell, what evil is hiding out
there.
Will you dare to follow the perished, to expose yourself to a challenge of
evil and death, to reveal the hidden and uncover the concealed? Then try
your luck at the Necromancer's Guild, and let your path be adventurous!
This new area replaces the Chapel Catacombs. Date Posted - 06.10.2005
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16 Mar 2025: Revenge, Premontion, Whoname |
Several changes in today's update - the most important is in how revenge works. |
27 Oct 2024: Multiple race enhancements and two new commands. |
Enhancements to Ogre, Gargoyle, Dwarf, Naga and Centaur. New Timer command and 'Autokill' toggle. Other changes in news article. |
27 Jul 2024: New Race Rewrites - 6 more races updated. |
Race rewrites for Human, Halfling, Sprite, Triton, Vampire and Wolfen added today. |
22 Jun 2024: Overview of new Race Framework |
Summary of the overall changes for the new races and high level changes. |
22 Jun 2024: Individual Race Change Details. |
New Tigran, Ogre, Wraith, Gargoyle and Naga races. Summary of the main changes by race - list of each race with main updates and attributes. |
22 Jun 2024: Fantasy fields goals and other changes. |
New goal in Fantasy fields. Automated reboots started. EXP / double and daily blessing modified. Multiple other changes. |
21 Apr 2024: Automated ice-age, racechange timer. |
Automated reboots / ice-ages came into the game today along with a race change timer reduction and a few other things. |
13 Apr 2024: New Race System - Other Changes. |
New Race system allowing much more variety by race added today. Other changes in the attached news post. |
30 Mar 2024: Gquests, Resistance changes, Keys saving, more. |
Changes to how gquest ranges work. Resistance redo in preparation for the new race changes. Keys now save over reboots. More in the post. |
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