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Help Keywords : Alignment.
Help Category : Information.
Related Helps : Auras, Score, Whois, Object Flags, Mobdeaths.
Last Updated : 2017-08-04 09:34:38.
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Syntax: align : See your current alignment.
Your alignment is an indication of how well or badly you have morally
conducted yourself in the game. It ranges numerically, from -2500 (evil) to
2500 (good). At a very broad level, the alignment ranges are:
875 to 2500 : Good
874 to -874 : Neutral
-875 to -2500 : Evil
You can see your own alignment by typing 'score', 'align', or adding it to
your prompt.
Generally, if you kill good-aligned mobs, you will gravitate towards evil,
and vice versa. You will get more experience for killing mobs of a
different alignment- the more extreme the difference, the better. Neutral
players will get less experience than highly good/evil players, but the
trade-off is they have a wider selection of mobs to kill.
Some divine spells may also cleanse you or taint you towards good or evil
with use. Other spells may not work as well (or even not work at all)
unless you are the appropriate alignment. This particularly holds true for
many paladin spells, since the paladin is considered a holy (or unholy)
warrior out to destroy those of the opposing alignment.
Alignment may also be used to restrict wearing certain items; for example,
an item with an anti-evil flag (see 'help object flags') may not be worn
if the player's current alignment falls in the 'evil' range of -875 or
lower. Equipping an item and then changing to that alignment will not do
anything to the equipment, but if the item is unequipped, it will not be
able to be re-equipped until back in the appropriate alignment range.
Alignment does not play a factor in player-vs-player combat. Protective
spells (protection good/evil affect) do not offer any reduction to damage.
Though there's no way to tell an exact alignment, you can determine whether
mobs are good, neutral, or evil through 'detect good' and 'detect evil' spells,
or by using good/evil as an argument to the mobdeaths command (see 'help
mobdeaths').
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