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Help Keywords : Amnesia.
Help Category : Malediction.
Related Helps : Instinct, Nofail, Practice.
Last Updated : 2019-02-16 11:24:39.
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Syntax: cast amnesia <ability> <target>
Spell Number: 600
With practice, a mentalist can eventually target specific memories in an
opponent's mind, leaving gaping holes in combat training.
Casting this spell has a chance to greatly reduce the target's effective
practiced amount in the skill/spell and reduce their ability in all skills
and spells by a lesser amount.
You may use either ability names (in quotes for multiple-word abilities) or
spell numbers, and target is not necessary if already engaged in combat
directly against the desired target.
The spell does not lag on a successful cast; however, there is a small
recovery time when used against mobs and a slightly longer recovery time
when used against players.
Amnesia will not have the same amount of impact on dodges (see 'help dodge'
for a list) compared to other abilities. Instinct in an ability is
affected first; a reduction of 50% from 100% skill and 40% instinct removes
all instinct and leaves an effective skill level of 90%. For this reason,
it is possible to get over 100% reduction from amnesia.
Spell Available Only: Subclass Mentalist.
Primary Stats: Int, Luck.
More Details on Amnesia
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The percentage of Amnesia taken is a fixed percentage whereas instinct
adds a percentage on a curve with diminishing returns. Here are some
specifics on how Amnesia interacts with Instinct:
Using easy numbers for example only, imagine that 50 instinct in
desolation is equivalent to an extra 20% in the skill and 10 instinct
is the equivalent of 5%. You have the skill practiced at 100%. Your
total effectiveness in desolation with no other effects is 120%.
Losing -40 in desolation to the old Amnesia would have left you with the
100% skill and 10 instinct, so 105% total in desolation. The new spell
will calculate your total percent and *then* subject the instinct, so
-40 now would leave you 80% effective in desolation (rather than the 60%
with no instinct at all).
Other notes on Amnesia:
* Remember that some spells set an effect then it's the effect and stats
that matters. If you use amnesia to nerf someone's sanctuary or haste,
that's pretty pointless - they probably already have the effect and all
you are doing is preventing them from casting the spell. Focus on
things that can be dispelled or are usually cast after a fight starts.
* Also note that your own percentage in a skill (including instinct)
impacts success rate - 'help newsaves' covers all the different
variables.
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