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Help Keywords : Auras.
Help Category : Information.
Related Helps : Object Flags, Shortflags.
Last Updated : 2021-08-10 21:20:38.
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When exploring Aardwolf, you may find a person with a (White Aura) or a
(Marked) flag. This can be an interesting sight, indeed. These flags are
actually side effects of certain spells or object properties. The list
below explains what some of these flags mean.
The single letter after the aura name is the shortened version of the
flag. To toggle whether you see the shortened or complete version of
these flags, use the 'shortflags' command.
Mob auras:
(Animated) (A): Inanimate things given life and thought through magical means,
under their master's control (thus the (Charmed) aura).
(Angry): This flag shows on aggressive monsters when sensing anger.
(There is no short version of this flag.)
(Charmed) (C): Monsters with this aura are under the command of someone
else.
(Diseased) (D): A person or mob with this aura is diseased.
(Golden Aura) (G): Players and mobs with this aura are of good alignment.
Evil aligned players will get more xp for attacking mobs
with this aura.
(Hidden) (H): The player or mob is hiding but has been detected.
(Invis) (I): The player or mob is invisible, and you have detection spells
to see it.
(Marked) (X): A person or mob with this aura is under the effect of a
spell which makes one much more vulnerable to attacks. Be
careful when adventuring with this aura!
(OPK): Players who opt in for Open Player Kill. See help OPK for details.
(Player) (P): Congratulations! You have made a new friend who is not a mob!
(Red Aura) (R): Players and mobs with this aura are of evil alignment.
Good aligned players will get more xp for attacking mobs
with this aura.
(Stealth) (S): Those under the effect of the Oracle spell Eye of Warning
will see this flag next to stalking / stealthed players.
(Translucent) (T): A person or mob with this aura can pass through many
doors without bothering to open them or look for a
key.
(Undead) (U): Necromancers sensing undead will see this flag on applicable
monsters.
(White Aura) (W): A person or mob with this aura is under the effect of
a powerful spell which reduces the damage taken from
enemy attacks.
(Wounded): A mob with this aura has been damaged more to less than 60% of their
total hit points. Help Policies4 now applies. It's important to note
that (Wounded) does not appear as a shortened flag. It's that
important.
Object auras:
(Blue Aura) (B): Objects with this aura have a divine touch. Some spells
will not work on objects with this aura.
(Glow) (G): These objects produce a soft glow, which allows them to be
seen in darkened rooms, and can be worn or manipulated even if
invisible and otherwise undetectable.
(Hum) (H): Objects with this flag resonate slightly, allowing them to be
felt and used while blind.
(Invis) (I): These objects are normally invisible. You must have some
form of detect invis (spell, ability, or Aardwolf Helm of True
Sight, etc.) in order to see this item.
(K): The object has the kept flag (see 'help keep'). (There is no long
version of this flag.)
(Magic) (M): Equipment, trash, and even corpses can have this aura. It
denotes objects of a magical nature. Some spells do not work
on objects with this aura.
(Cursed)(C): Cursed items can't be dropped and/or sold. You will
need to have them uncursed first.
(Red Aura) (R): Evil spirits reside within this object. Currently,
this has no affect on the object or character.
(Tempered) (T): Blacksmiths will see this aura on tempered weapons.
(Envenomed) (E): Shows on a weapon that has been coated with a nasty venom.
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