CREDITS

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 Help Keywords : CREDITS.
 Help Category : Information.
 Related Helps : ROM..
 Last Updated  : 2010-07-14 10:06:48.
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 Aardwolf is a custom code base developed from scratch. While Aardwolf has 
 a look and feel similar to 'Diku' MUD it is not Diku based. See 'help 
 diku' for more information on this.

 Over the years we have used freeware/public domain code from a number of 
 sources and have been heavily influenced by others. This help file exists 
 to acknowledge the work of third parties that has been used in Aardwolf. 

 Custom work created specifically for Aardwolf by Aardwolf immortals or 
 players is acknowledged elsewhere, usually in the helpfile relevant to 
 that area or feature.

 Code / Scripting:
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 Diku/ROM: While Aardwolf is not Diku based, we cannot ignore the 
 influence of the Diku and ROM teams on our roots. Aardwolf was a Diku/ROM 
 based MUD before being rewritten in 2007, and it was the work of these 
 teams that inspired us to get involved in MUDs in the first place.

 Erwin S. Andreasan: The in-game forum system in use on Aardwolf is 
 based on a public domain board snippet by Erwin, and his excellent MUD
 site has been a source of reference over the years. Our event handling 
 system is also based on public domain work by Erwin.

 Geoff Hollis: Geoff Hollis is the author of the 'NakedMUD' codebase.
 Our generic linked list, bitvector, and hashtable structures are loosely 
 based on the equivalent structures in NakedMUD. Thanks to Geoff for 
 granting us permission to use these.

 Brian Graversen: Brian Graversen is the author of the SocketMUD 
 codebase which was used as a reference implementation for some of our
 socket and MCCP handling code.

 Nick Gammon: Nick Gammon is the author of MUSHclient and has been 
 very actively involved in writing plugins for Aardwolf and helping other 
 Aardwolf users get the most out of his client.

 Oliver Jowett: Oliver Jowett is the author of the original MCCP 
 compression protocol.

 Areas:
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 C.A.W. (Curious Area Workshop): C.A.W. made several areas publicly
 available in the 1990s and we converted some of those areas to our "v3"
 format. Thanks to C.A.W. for Kerofk and the Adventurer's Wayhouse.

 Libraries and Development Tools:
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 ImageMagick: Aardwolf uses ImageMagick to create graphical 
 representations of in-game data. For more information on ImageMagick
 see www.imagemagick.org

 Valgrind: Valgrind is used extensively on our development server
 to track memory usage and prevent memory leaks. The Valgrind homepage
 is www.valgrind.org

 Zlib: The 'zlib' library is used for MCCP compression and to 
 compress our player, object, and room files during saving. Zlib can be 
 found at www.zlib.net

 Lua: Lua is used very extensively in Aardwolf. All of our mob, room,
 and object scripting is based on Lua. Many of our spells and back-end
 data management functions are also Lua based. See www.lua.org for more
 information on Lua and http://www.aardwolf.com/lua.html for information
 on the Aardwolf specific implementation of Lua.

 Json: The json parser used in Aardwolf is json-c which can be found
 at http://oss.metaparadigm.com/json-c/(approve sites).

 Mantis BT: Our online bugtracker is MantisBT which can be found at
 www.mantisbt.org
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