Help Keywords : 'Class Stats'.
Help Category : Information.
Related Helps : Stats.
Last Updated : 2018-12-19 14:02:32.
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The best stats to focus on for each class are listed below.
Warrior
* Strength should be most important, to increase the damage your skills
do.
* Dexterity and Constitution should be next; Dexterity increases the
number of hits you get per round, and Constitution helps reduce the
amount of damage that you take. Con and Dex are the secondary stats
(after Strength) which determine your skill effectiveness.
* Luck is always useful; it helps in many areas.
* Unless you are a remort spellcaster with lots of trains to spare, you
have little use for Wisdom and Intelligence. If you can get Wisdom
high, it will help your healing potions and sanctuary/protection spells;
otherwise just go with the defaults. Warrior skills are cheaper to
practice than caster spells because you will not have as many practices
per level and will not have high Int.
Thief
* Dexterity is critical for thieves. Maximize Dex whenever possible. It is
the primary stat determining how much damage your thief poisons and other
attacks will do, and how many hits you will get.
* Luck is also very important for thieves- more important than for most
classes.
* After Dexterity and Luck, you should focus on Strength, then Constitution.
You will notice that the secondary affect for thief spells is spread
fairly evenly between Str and Con; focusing on either of these will help
you through the levels just fine.
* The notes on Wisdom and Intelligence for Warriors also apply to Thieves.
Mage
* Intelligence is by far the most important stat for a mage to focus on.
Int will allow the mage to do far more damage with their combat spells.
* Wisdom is also important for a mage; it helps spells' damage and will
help protect you from offensive spells. The higher Wis also helps with
the increased healing and protection you will need.
* As always, Luck affects everything, including spell success and damage.
* Melee combat is still important as a spellcaster. Try to keep your
Strength, Dexterity, and Constitution high to make better use of your
physical attacks between spellcasting and when mana runs low.
Cleric
* Wisdom is the most important stat for a Cleric. Wisdom is the main stat
affecting combat spells AND protective spells that you will use; this
stat should always be maxed whenever possible.
* Intelligence and Luck also affect the damage of most Cleric spells.
* See the note under Mages for recommendations on Strength, Dexterity, and
Constitution.
Psionicist (Psi)
* Psis have a tough break compared to Mages and Clerics, because both int
and wis should be as high as possible in order to get the most benefit
from spells. However, you also have the widest range of beneficial and
harmful spells.
* Luck is also important; this is the next main stat that influences the
damage of your attack spells.
* As with other spellcasters, Strength, Dexterity, and Constitution should
be kept at moderate levels to aid in combat.
Ranger
* The primary stat for Rangers is Constitution; it allows you to survive in
the wild and affects most of your combat spells.
* Rangers are a mix of spellcasting and combat; as such, a good balance of
all stats is required (Strength and Dexterity for physical attacks, and
Constitution and Wisdom for magic attacks). Alternatively, you could
choose one of either Str/Dex or Con/Wis to focus on attack skills or
magical spells.
* As always, Luck plays a role in everything.
Paladin
* Paladins require a combination of Constitution and Intelligence to work
correctly.
* Wisdom also enhances your spells and abilities.
* Unlike other classes, alignment (see 'help alignment') also plays a major
role in your abilities. Extreme alignments will provide more impact on
your skills and spells than a neutral alignment.
You may also want to look to your fellow class members for advice; see
'help class channels' for an easy way to communicate with all members of
the same class as yourself.
It is not recommended to train hit points, mana, or moves if you are not
quest-sitting, as the trains can be used later when the training costs are
higher (see 'help maxtrains').
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