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Help Keywords : 'Eye of Vigilance'.
Help Category : Enhancement.
Related Helps : Foresight, Oracle.
Last Updated : 2023-12-17 14:34:04.
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Syntax: cast 'eye of vigil'
Also the 'eye' command - see below.
Spell#: 628
Oracles have the ability to leave an eye of vigilance in certain rooms. The
eye will alert its owner whenever a mob or a player their level or lower
enters the room, and, when an area resets. The eyes can only be detected
by other Oracles the level of the eye or higher.
The duration is based on the wisdom of the Oracle and the eye cannot be
replaced until 10 minutes have passed.
Casting eye of vigilance with no arguments will show either the current
location of the eye or add a new one if it is allowed in the current room.
Oracles can give basic commands to an eye already in the game using the new
'eye' command:
eye dismiss : Remove a current eye of vigilance from the game.
eye close : Turn off eye of vigilance output.
eye open : Turn on eye of vigilance output.
eye status : Shows where your eye of vigilance is.
Primary Stat: Wisdom
Eye of Vigilance is available only to the Oracle Subclass
Additional notes on Eye of Vigilance:
Eye of Vigilance cannot be cast in lasertag, a private room that you
do not own or rooms that are any of 'nomob', 'safe', clanroom, combat maze
or Aylor.
You can see people sneaking through the room if you would normally be
able to see them in the room (detect hidden) and you can see stealth
players moving through the room if you have Eye of Warning on. You should
also see someone enter or leave the room via a portal or transport
spells (allspells movement all shows a list although not all of those
actually move the character) and some other commands that move a character
around such as quitting/entering the game, home, leaving for wars, etc
Mob transfers are not shown because they typically don't echo anything
to the room.
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