IMM Enchant
Help Keywords : 'IMM ENCHANT'.
Help Category : Miscellaneous.
Last Updated : 2006-03-12 15:56:14.
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Imm enchants are similar to the 'enchant weapon' spell; unlike the spell,
they will not add to the level of the weapon, and they never fail. There
are three possible results with an imm enchant. 1 hr/dr minimum will be
added. Lucky enchants may add 2hr/dr instead. If you are extremely lucky,
you will get a random stat added to the weapon.
Each imm enchant costs 2 tp. Weapons may be enchanted multiple times, to a maximum hr/dr as follows:
Weapons level 20 or lower ... when hr or dr are 10 or greater. Weapons level 21 & higher ... when hr or dr equals level/2
This process has now been automated, with the exact same results as if an Imm physically cast the spell. This service is available through the 'tpenchant' command.