Lasertag
Lasertag is a ranged combat game between two teams where levels and power are irrelevant. The basic premise of Lasertag is that all people who take part are transferred to a special area and run around shooting each other. Points are scored for hits and points are deducted for missing/hitting a person on the same team as you. The team with the most points at the end wins.
Both teams start at opposite ends of the lasertag arena which is a 15*15 random maze. Normal game prompts and flags do not appear in the lasertag arena - all you will see is how many charges you have remaining.
Lasertag rewards include 5 quest points for the winning team, and 10 quest points for the top scorer (note that the QP rewards only apply to positive scores, i.e. that condition applies to both and not just the 10QP topscorer prize).
Command Summary
Syntax: Lasertag: Lasertag [ Join | Points | Score | Status ] Who : Who Laser | Who Red | Who Green Shoot : Shoot <dir> <person> Misc : Decoy | Transloc | Recall | Hunt
Once the competition has actually started, gameplay is all about keeping track of how many charges you have. Everything costs charges including movement and shooting. The options are:
In-game Commands
Once a lasertag game is declared, you can join using lasertag join
. These other commands can only be used within a lasertag game:
JOIN : You will be placed into a holding room, then randomly assigned to either the red team or the green team when the game starts. You can use who laser
to see all the people taking part along with what team they are in. You can also use who red
and who green
. A team
channel is available to talk to people just in your team.
SHOOT : To shoot at another player, use the syntax shoot <direction> <person>
.
* You cannot shoot at someone in the same room as you. * You CAN use abbreviations but run the risk of hitting the wrong person. * The accuracy of your shot depends on how close you are to the target and how many charges you have. The more charges you have, the higher your accuracy rate. * After firing, you must move before you can fire again. * Some games will be run where a character is translocated after being shot. This will play more of a part once team mascots can be shot and defense plays a bigger role in the lasertag game.
MOVE : You move around the lasertag area using normal movement commands. Each movement costs charges. Use 'laser points' to see the cost.
DECOY : You can use the 'decoy' command to leave a mob in the room that will appear both in 'scan' and 'look' just as you do. The decoy will hang around for a couple of minutes and can be used to draw enemy fire while you sneak behind them. If a player tries to hunt you and you have a decoy in the area, hunt will home in on the decoy instead.
TRANSLOC : Typing 'transloc' will randomly move you around the lasertag arena in much the same way that the 'translocate' spell works within the main game.
RECALL : If you get hopelessly lost, you can 'recall' to your starting room at any time.
HUNT : Another alternative to recalling is to hunt the mascot in your starting room to get a general direction. To do this, you can 'hunt redmascot' and 'hunt greenmascot'.
General Commands
The following commands may be used outside of the game as well:
POINTS : To see the costs of all these activities, use the command 'lasertag points'. Note that commands such as hunt and recall are independent of the normal game, while in the lasertag everyone can hunt and recall equally provided they have the charges for it.
SCORE : At any time while a laser tag game is active, you can type 'lasertag score' to get a breakdown of current team scores and individual player scores. Once the game is finished, the scores will be posted to the lasertag board. Using the syntax 'laser score <player>' will show you the score of just one player in the game.
LASERTAG : To turn off the lasertag channel, use the 'lasertag' command with no arguments.
STATUS : The 'lasertag status' command shows when the next game will start or how long is remaining of the current game.
---------------------------------------------------------------------------- Help Keywords : Lasertag 'Laser Tag'. Help Category : Features. Last Updated : 2014-04-06 17:04:17. ---------------------------------------------------------------------------- Syntax: Lasertag: Lasertag [ Join | Points | Score | Status ] Who : Who Laser | Who Red | Who Green Shoot : Shoot <dir> <person> Misc : Decoy | Transloc | Recall | Hunt The basic premise of Lasertag is that all people who take part are transferred to a special area and run around shooting each other. Points are scored for hits and points are deducted for missing/hitting a person on the same team as you. The team with the most points at the end wins. There are several other aspects of the game that make things 'interesting'. The main advantage of lasertag over warfare is that level/power is irrelevant, everyone starts with the same stats and has the same chances. Once a lasertag game is declared, you can join using 'lasertag join'. You will be placed into a holding room then randomly assigned to either the red team or the green team when the game starts. Both teams start at opposite ends of the lasertag arena which is a 15*15 random maze. Normal game prompts and flags do not appear in the lasertag arena - all you will see is how many charges you have remaining. Lasertag rewards include 5 quest points for the winning team, and 10 quest points for the top scorer (note that the QP rewards only apply to positive scores, i.e. that condition applies to both and not just the 10QP topscorer prize). Once the competition has actually started, gameplay is all about keeping track of how many charges you have. Everything costs charges including movement and shooting. The options are: SHOOT : To shoot at another player, use the syntax shoot <direction> <person> * You cannot shoot at someone in the same room as you. * You CAN use abbreviations but run the risk of hitting the wrong person. * The accuracy of your shot depends on how close you are to the target and how many charges you have. The more charges you have, the higher your accuracy rate. * After firing, you must move before you can fire again. * Some games will be run where a character is translocated after being shot. This will play more of a part once team mascots can be shot and defense plays a bigger role in the lasertag game. MOVE : You move around the lasertag area using normal movement commands. Each movement costs charges. Use 'laser points' to see the cost. DECOY : You can use the 'decoy' command to leave a mob in the room that will appear both in 'scan' and 'look' just as you do. The decoy will hang around for a couple of minutes and can be used to draw enemy fire while you sneak behind them. If a player tries to hunt you and you have a decoy in the area, hunt will home in on the decoy instead. TRANSLOC : Typing 'transloc' will randomly move you around the lasertag arena in much the same way that the 'translocate' spell works within the main game. RECALL : If you get hopelessly lost, you can 'recall' to your starting room at any time. HUNT : Another alternative to recalling is to hunt the mascot in your starting room to get a general direction. To do this, you can 'hunt redmascot' and 'hunt greenmascot'. To see the costs of all these activities, use the command 'lasertag points'. Note that commands such as hunt and recall are independent of the normal game, while in the lasertag everyone can hunt and recall equally provided they have the charges for it. At any time while a laser tag game is active, you can type 'lasertag score' to get a breakdown of current team scores and individual player scores. Once the game is finished, the scores will be posted to the lasertag board. Using the syntax 'laser score <player>' will show you the score of just one player in the game. Once lasertag is started, you can use 'who laser' to see all the people taking part along with what team they are in. You can also use 'who red' and 'who green'. A 'team' channel is available to talk to people just in your team. To turn off the lasertag channel, use the 'lasertag' command with no arguments. The 'lasertag status' command shows when the next game will start or how long is remaining of the current game. ----------------------------------------------------------------------------