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Help Keywords : ObjectId.
Help Category : Equipment.
Related Helps : Invdata, Invdetails, Invmon, Invsort.
Last Updated : 2018-01-10 21:16:40.
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Every item in Aardwolf is given a unique ID number. This item is given in
many places- it is shown in identify <object>, compare, and in many of the
inventory management tags (like invdata and invmon).
This is particularly useful for inventory plug-ins; capturing inventory
data with invdetails and client side parsing of the 'invmon' tags means
your client can know, at all times, the state of your inventory without
having to constantly capture it.
Every object manipulation command in Aardwolf can use this id instead of
the object name. For example, instead of 'get academyportal bag', 'get
123456 1358903' will give the same result. This is useful to know you are
targeting a specific item or container, such as when you would like to
wield the most powerful of three daggers you are currently carrying.
However, because each item ID is unique, syntax such as 'get all.123456'
or 'drop 2.123456' will not work. This also means item IDs cannot be
shortened; '1234567' is not the same as '12345678'.
Note that though a similar concept, serial numbers for quest equipment are
not the same as object IDs and will not work in place of them for commands
that require the objectid.
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