RACEINFO

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Help Keywords : RACEINFO.
Help Category : Information.
Related Helps : Resist, Train.
Last Updated  : 2024-04-13 11:30:51.
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Syntax: raceinfo
        raceinfo <race>
        raceinfo all
        raceinfo all resists [show resists for all races]
        raceinfo change <race>

The raceinfo command will show detailed information about a given race (or
your race if none is specified).  This information includes modifiers to
training costs (remember, negative is better- see 'help train'), as well
as base resistance modifiers for that race.

'raceinfo all' will provide a quick comparison of the training costs for
each stat for all available races.

The 'raceinfo change' (or just 'race change') can be used every 7 days
to change to a new race free of charge.

Individual races can have different modifiers to various general abilities
in the game such as how much magical damage they inflict, how much
experience they gain solo and in groups, or how quickly they regenerate.

The full list of attributes for each race is below:

         - Weapon Damage Inflicted
         - Skill Damage Inflicted
         - Spell Damage Inflicted
         - Healing Cast on Self
         - Healing Cast on Others
         - HP Regen Rate
         - Mana Restoration Self (spells and potions)
         - Mana Regen Rate
         - Move Restoration Self (spells and potions)
         - Moves Regen Rate
         - Exp Gained While Solo
         - Exp Gained in Group
         - Max Hit Points Bonus
         - Max Mana Bonus
         - Max Moves Bonus

Most of these are fairly self explanatory. A few that need further
explanation are:

   - Solo Exp Rate / Group Exp Rate - based on group members in the room
     sharing in the exp at time of mob death. You can be in a group and
     still earn solo exp if you are solo at the time.

   - Hp / Mana / Moves - does not add to permanent HP and has nothing to
     do with increases when you gain a level. It is a calculated bonus
     based on your base HP / mana / moves. This bonus can also take you
     over the normal hard-max for hp, mana and moves.

   - The regen modifiers have no impact either way in negative regen
     rooms.

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