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Help Keywords : RACEINFO.
Help Category : Information.
Related Helps : Resist, Train.
Last Updated : 2024-06-15 17:30:58.
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Syntax: raceinfo
raceinfo all
raceinfo all resists [show resists for all races]
raceinfo bonuses
raceinfo change <race>
The raceinfo command will show detailed information about a given race or
your current race if none is specified. This information includes modifiers
to stat training costs, any resistances or vulnerabilities and other
race modifiers. The 'brief' option will hide lines for stats and race
modifiers where the value is zero.
'raceinfo all' provides a quick comparison of the training costs for
each stat for all available races.
'raceinfo all resists' shows a table of resistances for every race.
'raceinfo bonuses' shows a table of the race modifiers for every race.
The 'raceinfo change' (or just 'race change') can be used every 7
days to change to a new race free of charge.
Individual races can have different modifiers to various general abilities
in the game such as how much magical damage they inflict, how much
experience they gain solo and in groups, or how quickly they regenerate.
The full list of attributes for each race is below:
- Weapon Damage Inflicted
- Skill Damage Inflicted
- Spell Damage Inflicted
- Healing Cast on Self
- Healing Cast on Others
- HP Regen Rate
- Mana Restoration Self (spells and potions)
- Mana Regen Rate
- Move Restoration Self (spells and potions)
- Moves Regen Rate
- Exp Gained While Solo
- Exp Gained in Group
- Max Hit Points Bonus
- Max Mana Bonus
- Max Moves Bonus
Most of these are fairly self explanatory. A few that need further
explanation are:
- Solo Exp Rate / Group Exp Rate - based on group members in the room
sharing in the exp at time of mob death. You can be in a group and
still earn solo exp if you are solo at the time.
- Hp / Mana / Moves - does not add to permanent HP and has nothing to
do with increases when you gain a level. It is a calculated bonus
based on your base HP / mana / moves. This bonus can also take you
over the normal hard-max for hp, mana and moves.
- The regen modifiers have no impact either way in negative regen
rooms.
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