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Help Keywords : RAID-TestRaid.
Help Category : Clans.
Related Helps : Raiding, Mazeinfo, Clans, PK.
Last Updated : 2016-03-02 18:01:18.
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Test raids are a system put in place to help players practice their raiding
and maze cracking skills against a group of previously created test clan
mazes.
Test raids are very similar to a real raid but cost less than a regular
raiding party and there is very little downside to failure. It's a way to
practice in a relatively risk free environment. The biggest difference
is that you will not face defenders in a test raid.
There are multiple test mazes available on 'Raiders Row' in Aylor. You need
to be at least level 200 to access Raiders Row which is located 2s2ed from
Aylor recall. The difficulty of mazes increases as you proceed down
Raider's Row.
To see a list of available mazes, type 'raidp mazes'. You can see
statistics on how many times each maze has been raided and the outcome
using 'mazeinfo [mazeid]'. If you are already in a test maze then
just 'mazeinfo' will default to your current area.
To form a test raiding party, use 'raidp create test'. This will cost
20qps and create a raiding party targeted at Wolf. The color of your
(RAIDER) flag will be randomly assigned. You can use 'raidp color
[color code]' to change the color but once set it cannot be changed
again.
Use the regular 'raidparty' commands to form your group (see 'help
raidparty') then when you are ready to target a specific maze, invade that
maze. This will lock the raiding party into targeting that specific maze.
Other points to note about test raiding parties:
* Raider flags are pardoned 5 minutes after a raid ends.
* Graffiti created in test mazes is periodically cleared - each minute
there is a 1/60th chance. It could be removed after 1 minute or
could be around for hours, but will average 1 hour.
* In some mazes, each time the maze is targeted the order of portals
in the maze will randomize. This means that raiding the same maze
will not have the same path.
* While this is in development / testing phase, rewards are minimal
and there is no tracking of player stats. Expect maze stats to be
reset at some point. Any rewards added later will *NOT* be applied
retroactively. Do this for the challenge and for learning, not for the
rewards.
* Each raid party has a unique ID. Keys looted on a raid are tied
to that ID and will not work for other raids.
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