RAID-Test Raid

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Help Keywords : RAID-TestRaid.
Help Category : Clans.
Related Helps : Raiding, Mazeinfo, Clans, PK.
Last Updated  : 2016-03-02 18:01:18.
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Test raids are a system put in place to help players practice their raiding
and maze cracking skills against a group of previously created test clan 
mazes.

Test raids are very similar to a real raid but cost less than a regular 
raiding party and there is very little downside to failure. It's a way to 
practice in a relatively risk free environment. The biggest difference
is that you will not face defenders in a test raid.

There are multiple test mazes available on 'Raiders Row' in Aylor. You need
to be at least level 200 to access Raiders Row which is located 2s2ed from
Aylor recall. The difficulty of mazes increases as you proceed down 
Raider's Row. 

To see a list of available mazes, type 'raidp mazes'. You can see
statistics on how many times each maze has been raided and the outcome
using 'mazeinfo [mazeid]'. If you are already in a test maze then 
just 'mazeinfo' will default to your current area.

To form a test raiding party, use 'raidp create test'. This will cost
20qps and create a raiding party targeted at Wolf. The color of your 
(RAIDER) flag will be randomly assigned. You can use 'raidp color 
[color code]' to change the color but once set it cannot be changed
again. 

Use the regular 'raidparty' commands to form your group (see 'help 
raidparty') then when you are ready to target a specific maze, invade that 
maze. This will lock the raiding party into targeting that specific maze.

Other points to note about test raiding parties:

* Raider flags are pardoned 5 minutes after a raid ends.

* Graffiti created in test mazes is periodically cleared - each minute
  there is a 1/60th chance. It could be removed after 1 minute or
  could be around for hours, but will average 1 hour.

* In some mazes, each time the maze is targeted the order of portals 
  in the maze will randomize. This means that raiding the same maze
  will not have the same path.

* While this is in development / testing phase, rewards are minimal 
  and there is no tracking of player stats. Expect maze stats to be 
  reset at some point. Any rewards added later will *NOT* be applied 
  retroactively. Do this for the challenge and for learning, not for the 
  rewards.

* Each raid party has a unique ID. Keys looted on a raid are tied
  to that ID and will not work for other raids.


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