Raceperks

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Help Keywords : Raceperks.
Help Category : Races.
Related Helps : Races, Raceinfo, Vampire, Wolfen, Halfling.
Last Updated  : 2024-07-27 12:40:54.
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Most Aardwolf race bonuses are explained fully in the helpfile. A few races
have bonuses that are a little more complicated and these are explained below.

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Wolfen:

* Wolfen damage is partly based on the number of moons in the sky. The
  bonuses are:

     0 moons :  5% less damage.
     1 moon  :  5% more damage.
     2 moons : 10% more damage.
     3 moons : 20% more damage.

  Wolves will automatically see how many moons are currently in the sky
  whenever they look in a room. In the example below, the (2) means
  that there are two moons currently in the sky:

       (2) The Grand City of Aylor (G)

* Wolfen experience in a group is partly based on how many other wolves
  are in the group and is 5% + 2% for each additional wolf in the group up to
  a max of 15% group EXP bonus.

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Vampire:

* Vampire bonuses or penalties are based on time of day so the flag
  in the room header to show if they are in a bonus room type or not is
  different for vampires:

      (*) It is night time - full bonus in effect.
      (-) It is day time so damage inflicted and regen is lower.
      (!) It is day time and you are outside. Bad stuff happens.
          No flag means it is evening and your attacks/regen are neutral.

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Halfling:

* The 'better bonusloot' mentioned for Halfling means that whenever a
  Halfling loots a bonusloot item the bonusloot item rank and stat rolls
  will be one level higher. For example, if a Halfing rolls a (Polished)
  item it will become (Enhanced), if they roll a (Radiant) item
  it will become (Wondrous), etc. This means that you will never
  actually see Halfling loot "polished" any more.

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