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Help Keywords : Raceperks.
Help Category : Races.
Related Helps : Races, Raceinfo, Vampire, Wolfen, Halfling.
Last Updated : 2024-07-27 12:40:54.
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Most Aardwolf race bonuses are explained fully in the helpfile. A few races
have bonuses that are a little more complicated and these are explained below.
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Wolfen:
* Wolfen damage is partly based on the number of moons in the sky. The
bonuses are:
0 moons : 5% less damage.
1 moon : 5% more damage.
2 moons : 10% more damage.
3 moons : 20% more damage.
Wolves will automatically see how many moons are currently in the sky
whenever they look in a room. In the example below, the (2) means
that there are two moons currently in the sky:
(2) The Grand City of Aylor (G)
* Wolfen experience in a group is partly based on how many other wolves
are in the group and is 5% + 2% for each additional wolf in the group up to
a max of 15% group EXP bonus.
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Vampire:
* Vampire bonuses or penalties are based on time of day so the flag
in the room header to show if they are in a bonus room type or not is
different for vampires:
(*) It is night time - full bonus in effect.
(-) It is day time so damage inflicted and regen is lower.
(!) It is day time and you are outside. Bad stuff happens.
No flag means it is evening and your attacks/regen are neutral.
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Halfling:
* The 'better bonusloot' mentioned for Halfling means that whenever a
Halfling loots a bonusloot item the bonusloot item rank and stat rolls
will be one level higher. For example, if a Halfing rolls a (Polished)
item it will become (Enhanced), if they roll a (Radiant) item
it will become (Wondrous), etc. This means that you will never
actually see Halfling loot "polished" any more.
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