Subclass


Help Keywords : Subclass.
Help Category : Information.
Related Helps : Class, Primary Class.
Last Updated : 2019-07-19 01:51:34.
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Syntax: subclass list : Lists subclass options for your class.
subclass all : Lists all subclass options.
subclass change <option> : Changes to a different subclass.

Subclasses are a feature still in development on Aardwolf. Subclasses are designed to be an extension of regular classes; they will not limit current class skills and spells, nor will they be necessary to play the game. Instead, they will enhance a player's selection of skills based upon their primary class and the theme of the particular subclass chosen; a mage may choose to focus on enchanting or using more powerful attack spells, while a cleric may choose to be a powerful healer or call the wrath of his or her god to bring powerful destruction. In contrast, a mage won't be able to use a Ninja's stealthy abilities or call upon a Shaman's totems. Some skills will complement other classes and subclasses, while others will counteract these skills, ending in (hopefully) a variety of specialization in skills/builds.

Existing characters are automatically set to the first of the three subclass choices for their class when first logging in after the subclass change.
New characters and tiers select a subclass while in the (re-)creation process. Characters may also change subclass with the 'subclass' command. This may only be used once per 7 days; the time remaining until subclass may be changed again will show in 'affects'/'saffects'. Changing subclass will clear all skills/spells (but not other timers) affecting a player.

Other important information regarding subclasses:

Subclasses are based on primary class. Primary class may be changed; see 'help classchange'.
The 'allspells' command (see 'help allspells') will show most subclass abilities; however, many classes have additional bonuses integrated into other skills/spells. 'help search <subclass>' will help find these extra abilities.
Given the complexity of some changes, certain abilities may come later for some subclasses than others. Efforts will be made to balance new additions across all classes (rather than all mage subclasses first, for example).
Except in extreme conditions, game balancing (mob stats, etc.) will wait until a majority of the subclass structure is complete. Raiding is not disabled, but is 'at your own risk' until this balancing occurs.

Until otherwise noted, subclasses are still a work in progress. Any information or references may be incomplete and/or subject to change. No purchase necessary. Void where prohibited.