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Help Keywords : Vanir.
Help Category : Clans.
Related Helps : Clans.
Last Updated : 2014-08-20 21:25:49.
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NOTE: As of August 20th 2014, Vanir is no longer an active Aardwolf
clan. This helpfile exists only to preserve Vanir history.
A barely audible whisper floats on the wind. The evil, the vile, the
corrupt are called. Step forth from the shadows, the time for the
eradication of Goodness has come. Only those who aid the darkness
shall survive to stand proudly over a broken world. To stand under
Njord, and destroy the Aesir.
Once a people of peace, the war between the Aesir and the Vanir has
produced a race torn asunder. While most of the Vanir have
integrated with the Aesir, a few remain in Vanaheim. Suspicions
through the years and bitterness over the loss of Freyr and Kvasir to the
Aesir have turned the remaining Vanir opposite of what most once
were: farmers into warriors, merchants to sorcerers. No longer attuned
to the lands, the Vanir have turned to the witchcraft of Freya, and even
the wise Kvasir has put his knowledge toward the corruption of good,
following the path of his people.
Through the corruption of good, the Aesir will fall. Our lords that
were exchanged with the Aesir may return, and live with their chosen,
no longer having to hide the contempt they feel living with the weak.
Red auras will fill the land, to push back the Aesir's Horde. Lady
Freya will take the souls of the dead; Odin shall have none. Njord
shall be appeased. The old war between Aesir and the Vanir
resulted in the two being equals, the war we have just started will
force the Aesir and all who stand against us to internment in Valhalla.
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To survive the upcoming war, and follow the Vanir, either through
Freyr's path of witchcraft and war, or Kvasir path of wisdom and
enlightenment, one must be sponsored by a clansmen. Through two
lengthy periods will one encounter challenges - tests of both
physical and mental nature - culminating in a final quest to be deemed
worthy to set forth in Vanaheim, into the halls of Vanir.
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