Tier
TIER : For the *REALLY* addicted player.
A person that has reached 7x remort status on Aardwolf and would like to continue playing the game, can restart the game and add a 'tier' to their character. The main benefits of adding an extra tier to your character are as follows:
You can wield/wear items up to level+(10*tier). A player that has reached 7* remort and 'retiered' can wield/wear items up to 10 levels above them. The extra levels also includes things like being able to save items at the higher level, buying items from stores at the higher level, etc. You can use skills and spells 10 levels per tier earlier than a first generation player. You get the skills/spells early, you do NOT cast them at a higher level. (Level+30 dispel magic for example, would be somewhat ridiculous). Training cost reduction in 1 stat of your choice per tier. See HELP TIERSTATS. The stats increase by 50 per tier. Your level in the rankings and 'swho 9' (and similar commands) is your total levels. For example, a newly retiered player at level 1 is actually level 1408. You start with an extra 10 hitroll, 10 damroll and +2 to each stat per tier. This is provided in the form of a medal in a normally unusable equipment slot. This pin is not to be shared with spouses. 10% discount per tier on manor upgrades, up to a maximum of 50%. At superhero, you will be able to get higher level Aardwolf equipment. A first tier level 201 for example, can buy level 211 Aardwolf items, a second tier level 201 can buy level 221 items, etc. 2% per tier extra chance of success on dodge, parry, holyrift, blink, shield block, time shift and camouflage. 5% per tier extra miracle chance. Quest point bonus of 1 extra qp per tier for each quest completed. Reduction in auction tax of 1% per tier.
TRANSFORMATION
When you retier, the following are kept:
Clan membership, manor ownership, marriage, gold, tp, qp, hours online, war/gquest/death/quest stats and similar character attributes.
The following are reset as if you were a new char:
Trains, practices, hp, mana, moves, traitor/raider/wanted flags, skills and spells. (But keep in mind the next point.) When a player on a retier or remort reaches level 201, the stats from level 201 on their previous remort are restored. This allows you to do some leveling (powerups) at level 201 and have that work carry forward without being wasted. These stats are still restored at level 201 after tiering. Starting class and race are chosen during the tier creation process. It is not necessary to rebuild to change race prior to tiering. After retiering, and each remort, your tierstats are reset. See 'HELP TIERSTATS'.
Once you hit tier 9, you are able to redo that tier as many times as you like. The stats that you train at superhero will be saved and restored the next time you hit superhero level. Your total level on rank 1 will also continue to increase.
EXPERIENCE:
Type exptable
in-game to get this table:
R1 R2 R3 R4 R5 R6 R7 -------- -------- -------- -------- -------- -------- -------- Tier 0 : 1,000 2,000 2,000 2,000 2,000 2,000 2,000 Tier 1 : 1,000 2,000 3,000 3,000 3,000 3,000 3,000 Tier 2 : 2,000 3,000 4,000 4,000 4,000 4,000 4,000 Tier 3 : 3,000 4,000 5,000 5,000 5,000 5,000 5,000 Tier 4 : 3,000 4,000 5,000 6,000 6,000 6,000 6,000 Tier 5 : 3,000 4,000 5,000 6,000 7,000 7,000 7,000 Tier 6 : 4,000 5,000 6,000 7,000 8,000 8,000 8,000 Tier 7 : 5,000 6,000 7,000 8,000 9,000 9,000 9,000 Tier 8 : 6,000 7,000 8,000 9,000 10,000 10,000 10,000 Tier 9 : 7,000 8,000 9,000 10,000 10,000 10,000 10,000 T9 Redo: 1,000 2,000 3,000 3,000 3,000 3,000 3,000 --------------------------------------------------------------- Note: Exp per level is always 1000 at level 200 and level 201. ---------------------------------------------------------------
HOW TO TIER:
- Go to the remort chamber to the North-East of Aylor recall.
- Enter 'remort <any class>' to enable remort mode.
- Do any necessary remort auctions.
- When auctions are complete, type 'retier'.
- After recreation, read help tierpin
on how to get your tier pin.
Wishstat and tierstat will need to be re-set upon tiering.