Clan Maze Rules
Rules Maze Construction and Defense
1) Read "contents clan", all help files starting with "CDEF-
Limitations of Randomization
1) Marking
2) No intrinsic key-trapping
3) Huntable (Unless hunt-proofing is employed)
Limitations of Portals
1) Portals do not repop randomly
2) Guards do not automatically attack raiders who appear out of a portal (There is a delay. THIS IS NOT A BUG!)
Doors
1) All locked doors must have a key placed somewhere in the maze that unlocks it
2) There does not need to be a way to get the key to the door, unless the door is found in the path that leads to a clan’s recall
Common mistakes
1) Depending totally on random exits
2) Forgetting to place portals before of clan guards
3) Thinking in terms of only 1 raider
4) Having 5 exits lead to jail, and only 1 correct exit
5) Putting 4 portals in 1 room as a random tactic (only random on the first pass)
6) Forgetting to put a down exit to the jail
7) Forgetting to make all the maze rooms "air"
8) Forgetting to make each room identical (regeneration, clear graffiti, light levels, etc)