Wearsobj
wearsobj - syntax: wearsobj(CH,"object type")
Hasobj returns true if the character is carrying an item of the given type in inventory (containers are not searched). Wears obj returns true only if the item is worn.
if hasobj(ch,"weapon") then say ("Looks like you came ready for a fight?") if not(wearsobj(ch,"weapon")) then say ("Here's a hint, your weapon will work better wielded!") end end